Search results for "design [semiconductor detector]"

showing 10 items of 613 documents

Design science research genres : introduction to the special issue on exemplars and criteria for applicable design science research

2018

We propose the definition of genres in IS design science research (DSR). In recent years DSR has become a well-accepted research paradigm within IS; however, now the diversity of purpose, methodology, and mental models has increased to a point where reviewers and editors are unsure about which standards to apply to particular research submissions. For some researchers an artefact of value is a system or system component, while for others artefacts ought to be theories or theory components. Such differences are hard to reconcile and researchers often face criticism from diverse corners of the paradigm, where beliefs and standards are very different. We observed this diversity of views among …

ta113genresComputer scienceManagement sciencemedia_common.quotation_subject05 social sciencesgenret02 engineering and technologyLibrary and Information Sciencesinformation systemsdesign science research020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringInformation systemDesign science research050203 business & managementInformation SystemsDiversity (politics)media_common
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Apperception as a Multisensory Process in Material Experience

2015

Visual perspective has dominated experience research in humantechnology interaction for decades now. The neglect of other sensory modalities is gradually being addressed by scholars and designers, who investigate user experience based on touch, smell, taste, sound and even expressive bodily interactions. In cognitive and affective processes, user experience is always multi-modal, not just regarding perceived multi-sensory information, but also while perceiving through one modality we mentally construct information relevant to the other senses. This article reports the results of an experiment, where participants (N = 52) appraised materials either only by touching them or only by seeing. Th…

ta113multi-sensory experienceModality (human–computer interaction)business.industryapperceptionproduct designContext (language use)CognitionMultimodal interactioncontextStimulus modalityUser experience designdesign materialsConstruct (philosophy)PsychologybusinessApperceptionkontekstiCognitive psychology
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Emotions in Technology Design

2020

Understanding emotions is becoming ever more valuable in design, both in terms of what people prefer as well as in relation to how they behave in relation to it. Approaches to conceptualising emotions in technology design, how emotions can be operationalised and how they can be measured are paramount to ascertaining the core principles of design.Emotions in Technology Design: From Experience to Ethics provides a multi-dimensional approach to studying, designing and comprehending emotions in design. It presents emotions as understood through basic human-technology research, applied design practice, culture and aesthetics, ethical approaches to emotional design, and ethics as a cultural frame…

technology developmentadministrative AIautonomous systems designerscognitive scienceemotional designTechnology developmentemotionsartificial intelligencehuman-technology interactionSDG 3 - Good Health and Well-beingEmotional design/dk/atira/pure/sustainabledevelopmentgoals/good_health_and_well_beingEngineering ethicsPsychologyGeneralLiterature_REFERENCE(e.g.dictionariesencyclopediasglossaries)Design technology
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Il design della Tecno-Natura. Nuovi scenari del design sostenibile nell'epoca delle nanotecnologie.

2011

tecno-naturadesign sostenibilenanotecnologie.Settore ICAR/13 - Disegno Industriale
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Il primo concorso per il Palazzo di Giustizia a Roma del 1884. Ricostruzione critica del progetto di Ernesto Basile

2019

1. Breve descrizione dell’oggetto di studio Il concorso del Palazzo di Giustizia di Roma si svolge in quattro fasi svolte tra il 1884 e il 1887. Il progetto per il primo concorso, del 1884, redatto dall’allora giovanissimo Ernesto Basile (Palermo 1857-1932), rivela una grande perizia progettuale che trasforma il complesso programma funzionale in un austero edificio in stile neofiorentino. I disegni originari dell’opera, non realizzata, conservati presso la Dotazione Basile del Dipartimento di Architettura dell’Università di Palermo, sono stati oggetto di studio propedeutico alle fasi di analisi, interpretazione e ricostruzione congetturale del modello digitale. 2. Stato dell’arte e riferime…

the spatiality of the great vestibule• elaboration of axonometric and perspective view• choice of interpretation criteria in case of project incongruitiethe vaulted arcades.the space of the main courtyard which Basile outlines in a sketch• elaboration of analytical drawings (modular functional compositional volumetric schemes)• modular study and flat vectorization• application of rendering techniques consistent with the available information. 4. Objectives pursued and achieved Conjectural reconstruction achieved the following results: • formulation of analytical documents which show how the planimetric and altimetric articulation are perfectly consistent with the functional program• definition of the level of uncertainty1. Brief description of the object of study The competition of the Palace of Justice in Rome takes place in four phases between 1884 and 1887. The project for the first competition in 1884 drawn up by the then very young Ernesto Basile (Palermo 1857-1932) reveals a great deal of design expertise that transforms the complex functional program into an austere building in neo-florentine style. The original drawings of the building not realized kept in the Basile Endowment of the Department of Architecture of the University of Palermo have been the subject of preliminary study to the phases of analysis interpretation and conceptual reconstruction of the digital model. 2. State of the art and main bibliographical references The conjectural reconstruction on the basis of drawings and archival documents is a well-established and codified practice thanks to various disciplinary contributions at national and international level. See: F. I. Apollonio Classification Schemes for Visualization of Uncertainty in Digital Hypothetical Reconstruction in M. Sander P. Mieke P. Kuroczyński M. Ioannides 3D Research Challenges in Cultural Heritage II Cham (CH) 2016. G. Antista M. Cannella Ricostruire. Architettura - Storia – Rappresentazione Palermo 2015. For studies related to the examinated project see: E. Mauro E. Sessa I disegni della Collezione Basile Roma 2015. E. Sessa Ernesto Basile. Dall'eclettismo Classicista al Modernismo Palermo 2002. 3. Definition of the methodologies adopted in the research Methodological phases: • historical analysi• survey of the original drawings and dimensional verification of the flat scanSettore ICAR/17 - Disegno• construction of perspective views deduced from the original drawings that highlight: the volumetric hierarchy and the function of the bugnate in the scanning of the masonry ma• three-dimensional modeling
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Method and Practical Guidelines for Overcoming Enterprise Architecture Adoption Challenges

2017

During the last few years, interest towards Enterprise Architecture (EA) has increased, not least due to anticipated benefits resulting from adopting it. For instance, EA has been argued to provide cost reduction, technology standardisation, process improvement, and strategic differentiation. Despite these benefits, the EA adoption rate and maturity are still low. Consequently, EA benefits are not realised. A major reason hindering the adoption is that EA is not understood correctly. This paper aims for minimising the effect of the lack of understanding EA to adopting EA. Based on the research conducted in Finnish public sector, we propose an improved Enterprise Architecture Adoption Method…

toimintaohjeetKnowledge managementProcess managementbusiness.industryComputer sciencedesign scienceComputingMethodologies_MISCELLANEOUS05 social sciencesPublic sectorDelphi methodEnterprise integrationEnterprise architecture02 engineering and technologyEnterprise information security architectureDesign scienceDelphiCost reductionEnterprise architecture management0502 economics and business0202 electrical engineering electronic engineering information engineeringadoption method020201 artificial intelligence & image processingkokonaisarkkitehtuuribusiness050203 business & management
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An Entropy-Driven Scenario for Future Design Education

2021

In a Domus article published in 1998, John Thackara claimed that design would lead by entropy in the future, and he won- dered how to avoid a similar dystopian scenario. As designers, we are aware of how wicked problems are really hard to face and how complexity has increased in these past decades: trans- disciplinary skills are therefore increasingly required. Further- more, we can only achieve incremental improvements to the situation, because a wicked problem typically has no definitive solution (Rittel, Webber 1973, in Erlhoff, 2008): a new mind- set is therefore required, one that is capable of overcoming our traditional one (Morin, 2015), in order to face and manage the complexity. In…

transdisciplinaritydesign educationSettore ICAR/13 - Disegno Industrialecritical thinking
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Human conceptualisation processes as a perspective on the design and evaluation of user-interfaces

2013

user-interfacesevaluationkäsitteenmuodostusdesignconceptual metaphorkäyttöliittymämetaforatkäsitteetsuunnittelukäyttöliittymätmielikuvatdesign methodsihminen-konejärjestelmätsuunnittelumenetelmäthuman conceptualisation processesinterface metaphorskäsitteellinen metaforaarviointi
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Incidentality on a continuum: A comparative conceptualization of incidental news consumption

2020

This article seeks to contribute to theorizing the dynamics of incidental news consumption. Through an analysis of 200 semi-structured interviews with people in Argentina, Finland, Israel, Japan, and the United States, we show that intentionality in news consumption can be viewed on a continuum, which goes from deliberately setting apart time to access the news on specific outlets to skimming through unsought-for news on social and broadcast media, with intermediate practices such as respondents setting up an environment where they are more or less likely to encounter news. Drawing on structuration theory, this article conceptualizes incidental news in the context of the wider media environ…

verkkojournalismiuutisetOnline journalismConceptualizationmediankäyttösocial mediaCommunicationtransnational media studiesContinuum (design consultancy)sosiaalinen mediaArts and Humanities (miscellaneous)broadcast newsonline journalismSocial mediaSociologyPositive economicsaudience studiesincidental news consumptionJournalism
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Applying Affordances Scale as a Design Method : Case Virtual Reality Course Design

2021

Practitioners including designers and teachers developing Virtual Reality (VR) courses are facing a question regarding the strengths and subject areas in which VR-enriched courses might have the highest potential compared to conventional courses. The present study develops a survey scale to assess and match industry managers’ requirements for skills for working life. The same scale was surveyed among two different groups of higher education students participating in conventional courses and a VR-aided course. The results indicate that the industry requirements were higher than met by the both course types. However, the results highlight a set of skills for which the VR courses have the high…

verkkokurssitScale (ratio)Computer sciencekehittämistutkimus4. Education05 social sciences050301 educationcourse designVirtual reality050105 experimental psychologyaffordanceCourse (navigation)virtuaalitodellisuusHuman–computer interactiondesign science researchComputingMilieux_COMPUTERSANDEDUCATIONvirtual reality0501 psychology and cognitive sciences516 Educational sciencesskills for working lifetyöelämävalmiudetAffordance0503 education
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